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Game dev story 4th office
Game dev story 4th office







game dev story 4th office
  1. #Game dev story 4th office how to
  2. #Game dev story 4th office pro
  3. #Game dev story 4th office software

#Game dev story 4th office how to

How to bring creators together? Petros underlined the importance of scaling up the digital community that Rokoko has been building.

#Game dev story 4th office pro

One such upgraded product is the Smart Suit Pro II that will be out in early 2022 and anyone can pre-order already!Ĭan you imagine being able to impersonate your favourite video game character? Well, Shutter Authority’s VFX videos are #madewithrokoko!Īre you a fan of Lil Nas X? His video clips are #madewithrokoko! Building a community

#Game dev story 4th office software

In addition, using their Studio software to gather all the data, you can get hyperreal results straight into your screen! Petros also revealed to us that we should expect much more to come in the future. This is the reason why Rokoko equipment is accessible to small and independent creators who make up more than 80% of the company’s customers. As a result, the whole operation is much more affordable. Rokoko, on the contrary, developed hardware that uses sensors on the Smartsuit Pro and the Smartgloves, which do not require a camera. Big studios use point systems of reference that a camera has to detect for motion capture. Making technology accessible to all creatorsīut how is innovation transferred into the market? Rokoko’s main competitive advantages are accessibility, affordability, and the way it offers a full-body tracking solution, covering body, fingers, and face. That’s how innovation works and this is one of the most exciting aspects of working for a tech startup like Rokoko, according to Petros. Some ongoing research projects might be used for commercial reasons or might be thrown away. Adapting to a horizontal work culture means that team members can go with the creative flow and enjoy a relaxed environment. It’s also really interesting that Danish and Greek cultures clash so it’s kind of a shock for Greeks who are used to a hierarchical system in the workplace. Another appealing asset is that working in a creative tech position means that one must take ownership of the projects. A tech-oriented and relaxed work environment in the center of Athens proves truly exciting, especially for young professionals. Growing “from 5 people to a village” means that things are constantly in flux. So what’s it like to work for a tech startup in Athens? Petros noted that Rokoko is a startup in a scale-up process. As the time passed, the team grew organically from five to twenty people! The Greek company was officially set up in 2020 and has been expanding since then. At first, they started a loose freelance collaboration. It all happened by chance! Some members of the Danish team visited Greece for a private event and met a Greek developer. Petros explained how the Greek branch sprang in Athens back in 2015. The Rokoko headquarters and the company’s supply chain are based in Copenhagen, while in Athens there is a tech hub focusing on tech support and software. Rokoko has developed the Smartsuit Pro and the Studio software in order to deliver a complete service.

game dev story 4th office

In-game development and filmmaking, motion capture is an unparalleled method for making animated characters move more realistically. The captured data is then used for animating 2D or 3D models. With the help of optical sensors or in Rokoko’s case, small sensors, an actor transmits the motion data to a computer. Motion capture is the process of making human (and sometimes animal) motion digital. He shared with us how it’s like to work with Rokoko, the competitive advantages of their tech products, and how online platforms help to build a digital community of creators. We had a chance to speak with Petros, the Administrative Director of the Greek tech hub of Rokoko in Athens. Have you ever wondered how your favorite animation or video game is so life-like and realistic? Well, it’s probably because the developers used motion capture hardware and software, like the ones designed by Rokoko, our latest members!









Game dev story 4th office